Large scale figures are popular with fans of sci-fi and fantasy cinema, games, and world history. Many are sold as finished pieces already assembled and painted, while others can be found in kit form. More often than not, these figures are displayed as discrete items on a bookshelf. But for those who want to go a step further, Twelve World Toys has just announced several new products of interest.
The company is releasing two items in September: a Stone Lanterns Diorama (stone lanterns are uniquely Japanese and would suit a samurai diorama); and an Abandoned Diorama, which consists of a damaged concrete pillar and rusted steel fence section.
Scheduled for release in December is an Abandoned Steel Scaffolding display. It comprises an A and a B section which can be arranged in various ways to suit your preference. A display like this would be perfect for a Batman or Spiderman figure. Also coming in December is a Watertight Door with bold yellow stripes, which would provide a good background for a nautical or sci-fi subject.
So if you want to take your 1:12 figures to the next level, check out these upcoming releases from TW Toys. Available at Hobby Search.
If you like to build dioramas and want to learn more about how to optimize the visual impact of your work, you might like my book, Diorama Design. It’s available in both ebook and print formats at Amazon.
There’s a generally accepted “rule” that a diorama must contain figures to qualify as such. If, for example, your A6M2 Zero is shown parked on a runway strip, along with a generous assortment of palm trees, sandbags, oil drums and spare parts, it is not considered a diorama, but merely a “base” for your Zero model. As soon as you add a couple of figures (let’s say a pilot talking to his mechanic), it is magically lifted to the status of a diorama.
The rationale for this dictum is that a diorama should tell a story, or at least depict an event. Thus, figures are needed.
I find this argument somewhat short-sighted. It’s quite possible to tell a story without figures. Consider the example of a 1:200 scale scene of a large aircraft (let’s say a B2 bomber) crash landing in a forest. Due to the scale, no pilot or crew would be visible through the cockpit canopy. And the forest would presumably be uninhabited, unless you count small animals (which would be difficult to model in 1:200 scale). This is a much more dramatic event than a pilot talking to his mechanic. Yet some would say the crash landing scene is not a diorama because it lacks figures.
There are many examples of great works of art which don’t depict people, yet still tell a compelling story. The science fiction masterpiece 2001: A Space Odyssey is famous for the “machine ballet” which opens the second act of the film. Director Stanley Kubrick devotes several minutes to showcasing elegant spacecraft gliding through the void to the strains of The Blue Danube. He makes a powerful point by contrasting the beauty and harmony of these machines with the stilted, shallow and dull interactions of the characters in the movie. This is storytelling at its finest.
So how did it come to be that all dioramas are supposed to have figures? I’ll venture that it was a lack of imagination. No-one could figure out (pun intended) how to tell a story without putting people in it, so someone decided to dumb things down by mandating an easy fix: thou shalt have figures in thy diorama. Like most easy fixes, this one is a bit problematic: it makes false assumptions about how a story should be told. In fact, it’s a lot like the characters in 2001: stilted, shallow, and dull.